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dc.contributor.authorCerezo Narváez, Alberto 
dc.contributor.authorCórdoba Roldán, Antonio
dc.contributor.authorPastor Fernández, Andrés 
dc.contributor.authorAguayo González, Francisco
dc.contributor.authorOtero Mateo, Manuel 
dc.contributor.authorBallesteros Pérez, Pablo 
dc.contributor.otherIngeniería Mecánica y Diseño Industriales_ES
dc.date.accessioned2020-02-04T08:13:23Z
dc.date.available2020-02-04T08:13:23Z
dc.date.issued2019-12
dc.identifier.issn2313-576X
dc.identifier.urihttp://hdl.handle.net/10498/22287
dc.description.abstractThis paper proposes the use of the Lego (R) Serious Play (R) (LSP) methodology as a facilitating tool for the introduction of competences for Industrial Risk Prevention by engineering students from the industrial branch (electrical, electronic, mechanical and technological engineering), presenting the results obtained in the Universities of Cadiz and Seville in the academic years 2017-2019. Current Spanish legislation does not reserve any special legal attribution, nor does it require specific competence in occupational risk prevention for the regulated profession of a technical industrial engineer (Order CIN 351:2009), and only does so in a generic way for that of an industrial engineer (Order CIN 311:2009). However, these universities consider the training in occupational health and safety for these future graduates as an essential objective in order to develop them for their careers in the industry. The approach is based on a series of challenges proposed (risk assessments, safety inspections, accident investigations and fire protection measures, among others), thanks to the use of "gamification" dynamics with Lego (R) Serious Play (R). In order to carry the training out, a set of specific variables (industrial sector, legal and regulatory framework, business organization and production system), and transversal ones (leadership, teamwork, critical thinking and communication), are incorporated. Through group models, it is possible to identify dangerous situations, establish causes, share and discuss alternative proposals and analyze the economic, environmental and organizational impact of the technical solutions studied, as well as take the appropriate decisions, in a creative, stimulating, inclusive and innovative context. In this way, the theoretical knowledge which is acquired is applied to improve safety and health at work and foster the prevention of occupational risks, promoting the commitment, effort, motivation and proactive participation of the student teams.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceSafety 2019, 5(4), 81es_ES
dc.subjectindustrial engineering; competences; industrial risk prevention; occupational health and safety (OH&S); gamification; Lego (R) Serious Play (R) (LSP)es_ES
dc.subjectindustrial engineeringes_ES
dc.subjectcompetenceses_ES
dc.subjectindustrial risk preventiones_ES
dc.subjectoccupational health and safety (OH&S)es_ES
dc.subjectgamificationes_ES
dc.subjectLego (R)es_ES
dc.subjectSerious Play (R) (LSP)es_ES
dc.titleTraining Competences in Industrial Risk Prevention with Lego (R) Serious Play (R): A Case Studyes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/safety5040081


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This work is under a Creative Commons License Atribución 4.0 Internacional