A bibliometric study of the research area of videogames using Dimensions.ai database
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Source7th International Conference on Information Technology and Quantitative Management (ITQM 2019): Information technology and quantitative management based on Artificial Intelligence - Procedia Computer Science Volume 162, 2019, Pages 737-744
Videogames are a very interesting area of research for fields as diverse as computer science, health, psychology or even social sciences. Every year a growing number of articles are published in different topics inside this field, so it is very convenient to study the different bibliometric data in order to consolidate the research efforts. Thus, the aim of this work is to conduct a study on the distribution of articles related to videogames in the different fields of research, as well as to measure their interest over time, to identify the sources, countries and authors with the highest scientific production. In order to carry out this analysis, the information system Dimensions.ai has been considered, since it covers a large number of documents and allows for easy downloading and analysis of datasets. According to the study, three countries are the most prolific in this area: USA, Canada and UK. The obtained results also indicate that the fields with the highest number of publications are Information and Computer Sciences, Medical and Health Sciences, and Psychology and Cognitive Sciences, in this order. With regard to the impact of the publications, differences between the number of citations, and the number of Altmetric Attention Score, have been found.