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dc.contributor.authorTrinidad García, Manuel 
dc.contributor.authorCalderón Sánchez, Alejandro 
dc.contributor.authorRuiz Carreira, Mercedes 
dc.contributor.otherIngeniería Informáticaes_ES
dc.date.accessioned2021-06-18T10:38:53Z
dc.date.available2021-06-18T10:38:53Z
dc.date.issued2021
dc.identifier.issn2169-3536
dc.identifier.urihttp://hdl.handle.net/10498/24969
dc.description.abstractGamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However, although all their promising benefits and rapidly developing, the gamification community should face a variety of theoretical, empirical, and technological challenges. Focusing on technological challenges, we can observe a need that claims for suitable gamification software tools that offer system-independence and flexibility, support the gamification design, implementation, and monitoring activities, and experiment with more game elements than only points, badges, and leaderboards. For that reason, this paper deals with the identified technological challenges by introducing a gamification software tool to cover the main lacks found. An analysis of the advances in gamification domain and their recent literature was conducted to identify the strengths and weaknesses of the most popular gamification software tools in order to design and develop a flexible system-independent gamification software solution that goes beyond the implementation of the classic game elements. As a result, we created GoRace, a multi-context and narrative-based gamification suite that supports the entire gamification process, provides flexible and system-independent gamification solutions, and allows the creation of tailored and reusable gamification solutions that go beyond the classic game elements to immerse participants in a fun, engaging, and challenging narrative-based gamification experience.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCes_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceIEEE Access ( Volume: 9) 65882 - 65905es_ES
dc.subjectGameses_ES
dc.subjectSoftware toolses_ES
dc.subjectMonitoringes_ES
dc.subjectToolses_ES
dc.subjectProposalses_ES
dc.subjectObject recognitiones_ES
dc.subjectLicenseses_ES
dc.subjectFlexibilityes_ES
dc.subjectgame elementses_ES
dc.subjectgamificationes_ES
dc.subjectgamification processes_ES
dc.subjectgamification software tooles_ES
dc.subjectgamification technological challengeses_ES
dc.subjectmulti-contextes_ES
dc.subjectnarrativees_ES
dc.subjectsystem-independencees_ES
dc.titleGoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challengeses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.1109/ACCESS.2021.3076291
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-105455GB-C33/ES/GAMIFICACION ADAPTATIVA, CENTRADA EN LAS PERSONAS Y DIRIGIDA POR DATOS PARA MEJORAR LA PARTICIPACION DE LOS USUARIOS DE SOFTWARE/es_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/Junta de Andalucía//TIC-195/ES/Mejora Del Proceso Software Y Métodos Formaleses_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
This work is under a Creative Commons License Attribution-NonCommercial-NoDerivatives 4.0 Internacional