@misc{10498/24586, year = {2021}, month = {2}, url = {http://hdl.handle.net/10498/24586}, abstract = {The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand-eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game "Beat Saber", once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich's test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand-eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich's test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand-eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.}, publisher = {MDPI}, keywords = {VR}, keywords = {virtual reality}, keywords = {TMT}, keywords = {hand–}, keywords = {eye coordination}, keywords = {reaction time}, keywords = {immersion}, title = {Training Using a Commercial Immersive Virtual Reality System on Hand-Eye Coordination and Reaction Time in Young Musicians: A Pilot Study}, doi = {10.3390/ijerph18031297}, author = {Rutkowski, Sebastian and Adamczyk, Mateusz and PastuĊ‚a, Agnieszka and Gos, Edyta and Luque-Moreno, Carlos and Rutkowska, Anna}, }