@misc{10498/39823, year = {2026}, month = {1}, url = {http://hdl.handle.net/10498/39823}, abstract = {El videojuego es ya un medio con un desarrollo histórico suficiente para haber desplegado debates y reflexiones complejas sobre su estatus cultural. En este texto se repasan las principales coordenadas de ese estatus, atendiendo a dificultades ontológicas y sobre todo sociales, y se incide en un elemento discursivo central: la cuestión del autor. La autoría de videojuegos surge de ideas aceptadas sobre el proceso creativo, cuestiones de producción propias y estrategias de legitimación. Se ofrecen aquí tres ejemplos recientes de estrategias de construcción del autor como marcador cultural diversas: la figura de Hideo Kojima, Playdate Podcast y el documental Tribute.}, abstract = {Video games are already a medium with a historical development long enough to have unfolded debates and complex reflections on its cultural status. This text analyses the main coordinates of that status, attending to ontological and specially social complexities, and focuses on a central discursive element: the question of the author. Video game authorship arises from general accepted ideas about the creative process, the medium’s own production specificities, and legitimation strategies. Three recent examples of strategies for constructing the author as a cultural marker are offered here: the figure of Hideo Kojima, the Playdate Podcast, and the short documentary Tribute.}, publisher = {Editorial UCA}, keywords = {videojuegos}, keywords = {industrias culturales}, keywords = {autoría}, keywords = {game production studies}, keywords = {capital cultural}, keywords = {video games}, keywords = {cultural industries}, keywords = {authorship}, keywords = {game production studies}, keywords = {cultural capital}, title = {El status cultural del videojuego y la cuestión del autor}, doi = {https://doi.org/10.25267/Periferica.2025.i26.01}, doi = {10.25267/Periferica.2025.i26.07}, author = {Navarro-Remesal, Víctor}, }