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dc.contributor.authorPalomo Duarte, Manuel 
dc.contributor.authorBerns, Anke 
dc.contributor.authorBalderas Alberico, Antonio 
dc.contributor.authorDodero Beardo, Juan Manuel 
dc.contributor.authorCamacho, David
dc.contributor.otherFilología Francesa e Inglesaes_ES
dc.contributor.otherIngeniería Informáticaes_ES
dc.date.accessioned2021-02-10T07:59:15Z
dc.date.available2021-02-10T07:59:15Z
dc.date.issued2021-01
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10498/24463
dc.description.abstractVirtual Worlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external game features such as game scores and play duration have turned out to be unfair in some assessments. In this context, a case study was carried out in a foreign language course, illustrating how teachers could easily retrieve a number of performance indicators from VW-interaction logs and harness them to conduct a fine-grained analysis of students' performance, while facilitating at the same time valuable tools for their assessment. Objective performance indicators in a server database were made accessible using an end-user development programming language. This way, a range of data visualisation methods could be employed to contrast different assumptions regarding learner performance when playing a VW-based game, which was designed to help CEFR A1 level students to learn German. This way, factors such as randomisation of game tasks, which could negatively affect learner performance, were alleviated.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceSustainability 2021, 13(1), 244es_ES
dc.subjectvirtual worldses_ES
dc.subjectVW-based gameses_ES
dc.subjectend-user developmentes_ES
dc.subjectprogramming languagees_ES
dc.subjectinteraction logses_ES
dc.subjectassessmentes_ES
dc.subjectlanguage learninges_ES
dc.titleEvidence-Based Assessment of Student Performance in Virtual Worldses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/su13010244
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/TIN2017-85797-R/ES/AUTORIA VISUAL Y EVALUACION EN ENTORNOS DE APRENDIZAJE INTERACTIVOS BASADOS EN JUEGOS/es_Es
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/TIN2017-85727-C4-3-P/ES/NUEVOS MODELOS DE COMPUTO BIOINSPIRADO PARA ENTORNOS MASIVAMENTE COMPLEJOS/es_Es


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Atribución 4.0 Internacional
This work is under a Creative Commons License Atribución 4.0 Internacional