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GAGI: Game engine for Artificial General Intelligence experimentation

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URI: http://hdl.handle.net/10498/31605

DOI: 10.1016/j.softx.2024.101665

DOI: 10.1016/j.softx.2024.101665

ISSN: 2352-7110

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Author/s
Torre Macías, Juan Carlos de laAuthority UCA; Aragón Jurado, José MiguelAuthority UCA; Crespo Álvarez, Abdón; Barcena González, GuillermoAuthority UCA
Date
2024-02-21
Department
Ingeniería Informática
Source
SoftwareX, Vol. 26, 2024
Abstract
Video games have been in the focus of the research and academic community for the last few years, with the study and experimentation of Artificial General Intelligence (AGI) standing out. AGI experimentation platforms allow to analyze and study, in a visual way, the behavior of different AI agents previously defined. In this work a novel game engine, called GAGI, capable of serving as an AGI experimentation platform is presented. As a game engine, GAGI is able to design and create novel 2D and 3D video games using C++ programming language. Moreover, GAGI provides the user with a unique environment for simulating and studying AI agents inside the created game. Users can deploy multiple AI agents while interacting with them in real time, improving the understanding of their interactions and behaviors. The features of the proposed software is compared against others widely-used game engines in the video games industry as well as in the research community, highlighting the advantages in terms of design capability and AI support. GAGI also offers the possibility to reproduce the experiments, opening up multiple possibilities for the research community.
Subjects
Game engine; Artificial Intelligence AGI; experimentation AI; agent Real-time interaction
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  • Artículos Científicos [12001]
  • Articulos Científicos Ing. Inf. [313]

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