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dc.contributor.authorCalderón Sánchez, Alejandro 
dc.contributor.authorRuiz Carreira, Mercedes 
dc.contributor.authorO'Connor, Rory V.
dc.contributor.otherIngeniería Informáticaes_ES
dc.date.accessioned2025-01-21T10:01:06Z
dc.date.available2025-01-21T10:01:06Z
dc.date.issued2018-11
dc.identifier.issn0920-5489
dc.identifier.urihttp://hdl.handle.net/10498/34601
dc.description.abstractContext: In recent years the interest in using serious games for software engineering, software process, software project management and software process standards education has increased significantly. The ISO 21500 standard is an international reference standard that provides generic guidance and good practices in project management. Objective: The objective of this work is to identify the state of the art related to the use of serious games for understanding, teaching and supporting education of the standard ISO 21500 with the goal of proposing a simulation-based serious game that supports its management processes in the context of software projects. Method: A multivocal literature review was conducted and a simulation-based serious game, called ProDec, was proposed. In addition, we analyzed the coverage of the management processes, the process and subject groups of the ISO 21500 that ProDec is able to provide, and we conducted an empirical evaluation to assess the educational effectiveness of the game in terms of motivation, user experience, and learning outcomes. Results: As a result, ProDec is able to cover 7 of the 10 subject groups and almost 75% of the project management processes of the ISO 21500 standard. Moreover, all the participants, involved in the empirical evaluation, expressed positive comments that ProDec stimulated their motivation, offered a positive user experience and promoted the learning of the management processes involved in these 7 subject groups. Conclusion: The analysis of the coverage of the ISO 21500 and the outcomes of the educational effectiveness assessment allow us to conclude that ProDec can be a helpful learning resource to be used within the learning/teaching process of the ISO 21500 standard in the context of software projects.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceComputer Standards and Interfaces, Vol. 60, 2018, pp. 80-92es_ES
dc.subjectISO 21500es_ES
dc.subjectSoftware Project Managementes_ES
dc.subjectSerious Gameses_ES
dc.subjectStandards Teachinges_ES
dc.subjectSimulationes_ES
dc.subjectEducationes_ES
dc.subjectMultivocal Literature Reviewes_ES
dc.subjectEducational Effectiveness Evaluationes_ES
dc.titleA serious game to support the ISO 21500 standard education in the context of software project managementes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1016/j.csi.2018.04.012
dc.type.hasVersionAMes_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Esta obra está bajo una Licencia Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Internacional