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Games for Teaching Software Project Management: An Analysis of the Benefits of Digital and Non-Digital Games

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URI: http://hdl.handle.net/10498/34603

DOI: 10.3217/jucs-024-10-1424

ISSN: 0948-6968

ISSN: 0948-695X

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Author/s
Calderón Sánchez, AlejandroAuthority UCA; Petri, Giani; von Wangenheim, Christiane Gresse; Ruiz Carreira, MercedesAuthority UCA; Borgatto, Adriano F.
Date
2018-10
Department
Ingeniería Informática
Source
Journal of Universal Computer Science, Vol. 24, Núm. 10, 2018, pp. 1424-1451
Abstract
Driven by the need to provide more hands-on opportunities to computing students, educational digital and non-digital games have been used as an instructional strategy for teaching Software Project Management (SPM). However, a question that arises is to which regard the expected benefits of these games are real. Thus, the objective of this study is to analyse the benefits of digital and non-digital games used for SPM education in order to evaluate their quality in terms of player experience and perceived learning adopting the MEEGA+ evaluation model. The analysis is based on data collected from 27 case studies, evaluating 11 different SPM games, involving a population of 562 students. Results provide evidence that both digital and non-digital games contribute positively to the students’ perceived learning, as well as to social interaction, being considered relevant to students’ learning, and promoting fun. A slightly higher usability degree was observed with respect to digital games due the easiness to learn how to play the games. On the other hand, a slightly more positive evaluation of the achievement of the learning objectives of non-digital games has been observed. The results of this study may guide instructors in the selection of games as an instructional strategy for SPM education and/or game creators with respect to aspects to be considered in the development of new educational games in order to maximize their benefits and continuous improvement.
Subjects
educational games; Software Project Management; evaluation; digital games; non-digital games; MEEGA+
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  • Articulos Científicos Ing. Inf. [306]
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
This work is under a Creative Commons License Attribution-NonCommercial-NoDerivatives 4.0 Internacional

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