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dc.contributor.authorCordero, A.
dc.contributor.authorJordan, C.
dc.contributor.authorMurillo Arcila, Marina 
dc.contributor.authorSanabria-Codesal, E.
dc.contributor.otherMatemáticases_ES
dc.date.accessioned2025-02-27T13:00:03Z
dc.date.available2025-02-27T13:00:03Z
dc.date.issued2022
dc.identifier.issn2227-7390
dc.identifier.urihttp://hdl.handle.net/10498/35684
dc.description.abstractIn this article, we show how to introduce students to modeling while exposing the power of graph theory as a modeling tool. For that purpose, we propose a problem aimed at university students based on a game where the objective is to strengthen the learning of reachability and the shortest path algorithms.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.sourceMathematics, 10, 1969 2022es_ES
dc.subjectmodelinges_ES
dc.subjectweighted graphses_ES
dc.subjectshortest path algorithmses_ES
dc.subjectDijkstraes_ES
dc.subjectBellman–Fordes_ES
dc.titleA game for learning how to model in graph theoryes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/MATH10121969
dc.type.hasVersionVoRes_ES


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