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dc.contributor.authorParmaxi, Antigoni
dc.contributor.authorBerns, Anke 
dc.contributor.authorAdinolfi, Lina
dc.contributor.authorGruber, Alice
dc.contributor.authorFominykh, Mikhail
dc.contributor.authorVoreopoulou, Angeliki
dc.contributor.authorWild, Fridolin
dc.contributor.authorVassiliou, Paraskevi
dc.contributor.authorChristou, Eirini
dc.contributor.authorValero Franco, Concepción 
dc.contributor.authorAagaard, Tormod
dc.contributor.authorHadjistassou, Stella
dc.contributor.otherEstadística e Investigación Operativaes_ES
dc.contributor.otherFilología Francesa e Inglesaes_ES
dc.date.accessioned2025-10-02T16:01:25Z
dc.date.available2025-10-02T16:01:25Z
dc.date.issued2024
dc.identifier.isbn9783031616907
dc.identifier.issn1611-3349
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10498/37390
dc.description.abstractThe use of Augmented Reality (AR) holds significant promise for language learning. AR enriches the learning experience by overlaying virtual elementso to the real environment, offering versatile resources for language learning. Various AR technology platforms, including headsets, glasses and mobile devices can be used to enhance language competencies such as listening, speaking, reading, writing, and linguistic components like grammar and vocabulary. The most commonly reported benefits of AR are increased learner motivation, engagement, enjoyment, reduced anxiety, elevated confidence levels and enhanced cultural awareness. In addition, well-designed AR resources may help develop 21st-century skills such as critical thinking, collaboration and creativity. Despite the rapid development of AR technology and the growth of its adoption, a literature gap exists in terms of practical guidelines for designing and implementing AR activities in language learning classrooms. This paper addresses this gap by showcasing AR activities for different languages, proficiency levels, and educational stages while providing practical guidelines for designing and implementing AR activities in language learning classrooms.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherSpringer, Chames_ES
dc.sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)es_ES
dc.subjectAugmented Realityes_ES
dc.subjectLanguage Learninges_ES
dc.subjectPractical Guidelineses_ES
dc.titleAugmented Reality in Language Learning: Practical Implications for Researchers and Practitionerses_ES
dc.typebook partes_ES
dc.rights.accessRightsclosed accesses_ES
dc.identifier.doi10.1007/978-3-031-61691-4_10
dc.type.hasVersionVoRes_ES


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