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dc.contributor.authorBerns, Anke 
dc.contributor.authorValero Franco, Concepción 
dc.contributor.otherEstadística e Investigación Operativaes_ES
dc.contributor.otherFilología Francesa e Inglesaes_ES
dc.date.accessioned2026-01-13T14:30:08Z
dc.date.available2026-01-13T14:30:08Z
dc.date.issued2025
dc.identifier.isbn978-1-914291-28-9
dc.identifier.urihttp://hdl.handle.net/10498/38299
dc.description.abstractExtended Reality (XR) technology enhances language learning by offering engaging and immersive experiences. However, commercial XR applications (apps) often fail to address the specific needs of language learners. To bridge this gap, educational development tools like CoSpaces and ARTutor enable educators to create XR resources tailored to their learners. This study examined the suitability of three self-developed XR apps, created with CoSpaces and ARTutor, to enrich the teaching-learning process alongside traditional resources. The apps were tested with 90 tertiary-level German language learners as end-users. Data was collected using a questionnaire based on Davis' (1989) Technology Acceptance Model to evaluate the apps’ usefulness and learning impact, along with open-ended questions about potential improvements and preferences compared to traditional learning resources. A mixed-method approach, combining quantitative and qualitative data analysis, was used to analyse the data. Findings indicate that learners benefit from integrating digital and traditional materials. This highlights the need for a balanced approach that combines interactive apps with textbooks and face-to-face activities to address diverse teaching and learning requirements. The provision of varied and complementary resources is therefore key to effective language learning.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherCastledownes_ES
dc.sourceLanguage Learning, 2025, Chapter IV, pp.79-95es_ES
dc.subjectEmerging technologieses_ES
dc.subjectpedagogical affordanceses_ES
dc.subjectteacher designes_ES
dc.subjectlearner needses_ES
dc.subjectcase studyes_ES
dc.titleFrom Users to Creators: Harnessing Extended Reality and End-User Development Tools in Language Educationes_ES
dc.typebook partes_ES
dc.rights.accessRightsclosed accesses_ES
dc.description.physDescpp.79-95es_ES
dc.identifier.doi10.29140/9781914291272
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2023-149674OB-I00/ES/AGENTES INTELIGENTES GENERATIVOS PARA ENTORNOS DIGITALES DE APRENDIZAJE/es_ES
dc.type.hasVersionSMURes_ES


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