RT journal article T1 GoRace: A Multi-Context and Narrative-Based Gamification Suite to Overcome Gamification Technological Challenges A1 Trinidad García, Manuel A1 Calderón Sánchez, Alejandro A1 Ruiz Carreira, Mercedes A2 Ingeniería Informática K1 Games K1 Software tools K1 Monitoring K1 Tools K1 Proposals K1 Object recognition K1 Licenses K1 Flexibility K1 game elements K1 gamification K1 gamification process K1 gamification software tool K1 gamification technological challenges K1 multi-context K1 narrative K1 system-independence AB Gamification is a potential approach to foster motivation and engagement in different contexts which popularity in recent years has encouraged its application in a diversity of domains, including health, education, business, society, or tourism. However, although all their promising benefits and rapidly developing, the gamification community should face a variety of theoretical, empirical, and technological challenges. Focusing on technological challenges, we can observe a need that claims for suitable gamification software tools that offer system-independence and flexibility, support the gamification design, implementation, and monitoring activities, and experiment with more game elements than only points, badges, and leaderboards. For that reason, this paper deals with the identified technological challenges by introducing a gamification software tool to cover the main lacks found. An analysis of the advances in gamification domain and their recent literature was conducted to identify the strengths and weaknesses of the most popular gamification software tools in order to design and develop a flexible system-independent gamification software solution that goes beyond the implementation of the classic game elements. As a result, we created GoRace, a multi-context and narrative-based gamification suite that supports the entire gamification process, provides flexible and system-independent gamification solutions, and allows the creation of tailored and reusable gamification solutions that go beyond the classic game elements to immerse participants in a fun, engaging, and challenging narrative-based gamification experience. PB IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC SN 2169-3536 YR 2021 FD 2021 LK http://hdl.handle.net/10498/24969 UL http://hdl.handle.net/10498/24969 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 08-nov-2026