RT conference output T1 Assessment literacy through serious games in virtual learning environments T2 Alfabetización de la evaluación a través de juegos serios en entornos virtuales de aprendizaje A1 Cubero Ibáñez, Jaione A1 Ibarra Saiz, María Soledad A1 Rodríguez Gómez, Gregorio A2 Didáctica K1 Serious games K1 assessment literacy K1 perceived competence K1 Higher Education K1 Virtual learning environments AB This paper focuses on analysing the influence of serious games on the assessment literacy of Higher Education students. The study is contextualised in a public call research project in which the DevalS course is developed and implemented – How to assess learning– a blended learning course featuring the use of technological resources for which 2 serious games were designed, One day with EVA(cc) y EVONG – Evaluation in action(cc). In this research, a quasi-experimental postest design is followed through the survey technique, determined in two online questionnaires through which the perception is gathered on its competence level and influence in the literary assessment of first-year university students belonging to 4 public universities of Spain who conducted the DevalS Course. The results, based on 196 responses, Show an increase in the level of knowledge in assessment perceived by the students, demonstrating that serious games are a valuable tool for this purpose. YR 2017 FD 2017 LK http://hdl.handle.net/10498/31090 UL http://hdl.handle.net/10498/31090 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 07-nov-2026