RT journal article T1 Connect the dots: connecting problem solving and videogames in initial training of early childhood education teachers A1 Antequera Barroso, Juan Antonio A1 Carmona Medeiro, Enrique A2 Didáctica K1 video game K1 mathematical logic knowledge K1 strategic approaches K1 professional development K1 early childhood education K1 emotions AB Video games, although not originally designed for educational purposes, have the potential to serve as a significant tool in creating an efficient and motivating learning environment that facilitates the acquisition of mathematical concepts or notions. This study aims to examine the responses provided by students (n = 100) majoring in Early Childhood Education to the video game “Connect the dots” concerning the opportunities it offers. These opportunities encompass the knowledge and notions that can be addressed, strategies employed to overcome various stages or levels in comparison to those posed for problem-solving, potential modifications for classroom integration or the exploration of alternative concepts, as well as the emotions evoked in a non-traditional learning environment. The responses were analyzed both qualitatively and quantitatively to gain a deeper understanding of their alignment with the research objectives and questions. Our data show that the students demonstrated the ability to identify the possibilities offered by a video game for classroom application and to envision alternative approaches to mathematical knowledge teaching. PB Frontiers Media SA SN 2504-284X YR 2024 FD 2024 LK http://hdl.handle.net/10498/32436 UL http://hdl.handle.net/10498/32436 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 14-nov-2026