RT journal article T1 Women's representation in surf video games: A stereotyped, objectified and romanticized portrayal T2 La representación de la mujer en los videojuegos de surf: Una representación estereotipada, cosificada y romantizada A1 Sanz-Marcos, Paloma A1 Meléndez González-Haba, Guadalupe A2 Marketing y Comunicación K1 sexist stereotypes K1 image of women K1 gender inequality K1 video games K1 surfing K1 surf AB This paper examines the relationship between the video game industry and sports. These twodisciplines traditionally contribute to the perpetuation of stereotypes that create a reality aroundwomen based on inappropriate assumptions, which are generally interpreted from a masculinizedperspective. Taking surfing as an example, a sport associated with a markedly masculineenvironment, this paper aims to investigate how women surfers are portrayed in order to show howthe representations of women’s identity as surfers are represented in the video game. A mixedmethod is proposed which aims to gather information from two distinct perspectives: that of theparticipant and the communicative aspect. The analyzed video game highlights a masculinized,sexualized and romanticized stereotype of women. It is emphasized that a specific style of womensurfers is characterized by an objectified character stripped of any discernable sports relatedattributes, thereby establishing a potential relationship between the representation of women in thevideo game and its influence on women’s identity as sports subjects. The gender gap between menand women extends beyond the field of sports, causing a substantial impact on both industries. PB SAge SN 1012-6902 YR 2024 FD 2024-07-22 LK http://hdl.handle.net/10498/32987 UL http://hdl.handle.net/10498/32987 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 12-nov-2026