RT journal article T1 A MULTIVOCAL LITERATURE REVIEW ON SERIOUS GAMES FOR SOFTWARE PROCESS STANDARDS EDUCATION A1 Calderón Sánchez, Alejandro A1 Ruiz Carreira, Mercedes A1 O'Connor, Rory V. A2 Ingeniería Informática K1 Serious game K1 Systematic literature review K1 Software process standard K1 Multivocal literature review K1 Education AB Context: The interest in the use of serious games as learning resources for software process standards education and training has increased significantly in recent years.Objective: The main purpose of this work is to record, analyze and characterize the state of the art related to serious games for software process standards education with the goal of identifying the current serious games in terms of the scope, their main features and the perceived benefits of integrating them in software process education, as well as, identifying new research opportunities.Method: The study was conducted as a multivocal literature review that follows a predefined procedure in which studies from the scientific and grey literature are analyzed.Results: A new selection process within the search strategy was defined to conduct this review. 190 papers were retrieved from the literature and 7 papers were selected as primary studies. Our multivocal literature review identified six different serious games for software process education, at the same time analyzed the main methods used to assess them as well as their main outcomes as learning resources.Conclusion: The results of this review reveal that serious games have potential as supporting tools for software process standards education, but that more research and experimental outcomes are needed in order to observe the full potential of serious games as learning resources. SN 0920-5489 YR 2018 FD 2018-03 LK http://hdl.handle.net/10498/34617 UL http://hdl.handle.net/10498/34617 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 08-nov-2026