RT book part T1 Game-Based LLT Environments A1 Berns, Anke A1 Parmaxi, Antigoni A2 Filología Francesa e Inglesa K1 Digital games K1 Second Language Learning K1 Learner needs K1 Teacher needs K1 Instructional Design K1 Learning design K1 Serious games AB This entry explores the design and development of digital games (DGs) for language learning contexts, including both virtual and augmented learning environments. It examines how researchers, learning designers and language educators have increasingly explored the potential of self-designed DGs, to provide interactive, versatile and effective teaching–learning tools for language learners and teachers. These tools aim to enhance learning both within and beyond the traditional classroom setting. Through selected case studies, the entry highlights various aspects and challenges associated with designing DGs to meet the needs of learners and teachers. Of particular interest are findings from studies that identify design frameworks and pedagogical strategies for creating effective game-based environments, integrating them into curricula and developing mechanisms for learner assessment and feedback. This entry provides insight into the evolving landscape of game-based language learning and its potential to transform educational practices. PB Palgrave Macmillan, Cham SN 978-3-031-51447-0 YR 2025 FD 2025 LK http://hdl.handle.net/10498/37388 UL http://hdl.handle.net/10498/37388 LA eng DS Repositorio Institucional de la Universidad de Cádiz RD 21-sep-2026