TY - GEN AU - Trinidad García, Manuel AU - Ruiz Carreira, Mercedes AU - Calderón Sánchez, Alejandro A4 - Ingeniería Informática PY - 2021 SN - 2169-3536 UR - http://hdl.handle.net/10498/24843 AB - Gamification has rapidly emerged as one of the favorite persuasive technologies widely used with the aim of promoting a positive change in the user's behavior by means of including game-like elements in non-game contexts. As a research discipline,... LA - eng PB - IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, KW - Bibliometrics KW - Education KW - Games KW - Social networking (online) KW - Market research KW - Collaboration KW - Bibliographies KW - Bibliometrics KW - computers and information processing KW - gamification KW - science mapping KW - scientometrics TI - A Bibliometric Analysis of Gamification Research DO - 10.1109/ACCESS.2021.3063986 ER -