TY - CHAP AU - Berns, Anke AU - Ruiz Rube, Iván A4 - Ingeniería Informática PY - 2022 SN - 9781003240075 SN - 9781032145969 UR - http://hdl.handle.net/10498/38444 AB - This chapter aims to analyse some of the most popular contemporary end-user development tools for designing learning games with a special focus on foreign language learning. To this end, we first describe different authoring tools (e.g., Scratch,... LA - eng PB - Routledge KW - digital games KW - foreign language learning KW - educational authoring tools KW - end-user development KW - computer assisted language learning TI - Use of digital game creation tools in computer assisted language learning: A systematic literature review DO - 10.4324/9781003240075 ER -