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dc.contributor.authorRodríguez Parada, María Lucía 
dc.contributor.authorPardo Vicente, Miguel Ángel 
dc.contributor.authorSánchez Calle, Alejandro
dc.contributor.authorPavón Domínguez, Pablo 
dc.contributor.otherIngeniería Mecánica y Diseño Industriales_ES
dc.date.accessioned2026-08-24T09:56:44Z
dc.date.available2026-08-24T09:56:44Z
dc.date.issued2022
dc.identifier.isbn9783030924256
dc.identifier.isbn978-3-030-92426-3
dc.identifier.issn2195-4356
dc.identifier.urihttp://hdl.handle.net/10498/40148
dc.description.abstractIn the creation of new products, the conceptual design is the key to generating valid and competitive ideas. In this paper, which applies Virtual Reality (VR) to the generation of new concepts, it is explored the generation of previous ideas through the modelling of virtual sketches. For this purpose, Gravity Sketch software has been used as a tool for conceptual design. Gravity Sketch allows the functional evaluation of the product, as the concepts are generated as 3D models that can be tested in the immersive VR environment. The case study focuses on the design of portable light concepts made in VR, which had subsequently been analysed and tested with several users who have entered the virtual environment. Users had been able to visualise the concepts and interact with them to test the product's grip and operation. The results obtained in this immersive study had been valuable for the final development of the product. Furthermore, the conceptual design applying VR technology allows for intuitive designs derived from the three-dimensional environment, reducing design time and the costs associated with prototyping.es_ES
dc.formatapplication/pdfes_ES
dc.language.isoenges_ES
dc.publisherSpringeres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceAdvances in Design Engineering II Proceedings of the XXX International Congress INGEGRAF, 24-25 June, 2021, Valencia, Spain, págs. 81-90es_ES
dc.subjectProduct designes_ES
dc.subjectCustomizationes_ES
dc.subjectVirtual reality VRes_ES
dc.subjectLightinges_ES
dc.subjectUser experiencees_ES
dc.titleConceptual Design Using Virtual Reality: Case Study with Portable Lightes_ES
dc.typebook partes_ES
dc.rights.accessRightsclosed accesses_ES
dc.identifier.doi10.1007/978-3-030-92426-3_10
dc.type.hasVersionVoRes_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Esta obra está bajo una Licencia Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 Internacional