• español
    • English
  • Login
  • English 
    • español
    • English

UniversidaddeCádiz

Área de Biblioteca, Archivo y Publicaciones
Communities and Collections
View Item 
  •   RODIN Home
  • Producción Científica
  • Artículos Científicos
  • View Item
  •   RODIN Home
  • Producción Científica
  • Artículos Científicos
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Women's representation in surf video games: A stereotyped, objectified and romanticized portrayal

Thumbnail
Identificadores

URI: http://hdl.handle.net/10498/32987

ISSN: 1012-6902

Files
Artíuclo principal (903.7Kb)
Statistics
View statistics
Share
Export
Export reference to MendeleyRefworksEndNoteBibTexRIS
Metadata
Show full item record
Alternative title
La representación de la mujer en los videojuegos de surf: Una representación estereotipada, cosificada y romantizada
Author/s
Sanz-Marcos, PalomaAuthority UCA; Meléndez González-Haba, GuadalupeAuthority UCA
Date
2024-07-22
Department
Marketing y Comunicación
Source
International Review for the Sociology of Sport (online first)
Abstract
This paper examines the relationship between the video game industry and sports. These two disciplines traditionally contribute to the perpetuation of stereotypes that create a reality around women based on inappropriate assumptions, which are generally interpreted from a masculinized perspective. Taking surfing as an example, a sport associated with a markedly masculine environment, this paper aims to investigate how women surfers are portrayed in order to show how the representations of women’s identity as surfers are represented in the video game. A mixed method is proposed which aims to gather information from two distinct perspectives: that of the participant and the communicative aspect. The analyzed video game highlights a masculinized, sexualized and romanticized stereotype of women. It is emphasized that a specific style of women surfers is characterized by an objectified character stripped of any discernable sports related attributes, thereby establishing a potential relationship between the representation of women in the video game and its influence on women’s identity as sports subjects. The gender gap between men and women extends beyond the field of sports, causing a substantial impact on both industries.
Subjects
sexist stereotypes; image of women; gender inequality; video games; surfing; surf
Collections
  • Artículos Científicos [11777]
  • Articulos Científicos Mark. Com. [371]
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
This work is under a Creative Commons License Attribution-NonCommercial-NoDerivatives 4.0 Internacional

Browse

All of RODINCommunities and CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

Statistics

View Usage Statistics

Información adicional

AboutDeposit in RODINPoliciesGuidelinesRightsLinksStatisticsNewsFrequently Asked Questions

RODIN is available through

OpenAIREOAIsterRecolectaHispanaEuropeanaBaseDARTOATDGoogle Academic

Related links

Sherpa/RomeoDulcineaROAROpenDOARCreative CommonsORCID

RODIN está gestionado por el Área de Biblioteca, Archivo y Publicaciones de la Universidad de Cádiz

Contact informationSuggestionsUser Support